Full Walkthrough — Complete Campaign Reference
Last updated: June 2026
This full walkthrough reference documents every campaign stage in the Star Fox Switch 2 remake, how branches connect, and what to prioritize on a first clear versus a true-ending run. Use it alongside the embedded longplay video for visual pacing, then drill individual missions through linked stage pages when you need detail.
Campaign Structure
Star Fox is a branching rail shooter. Mission 1 always starts on Corneria. From there, hidden objectives — not menu choices — send you through different worlds. The game tracks your hit count, wingmate survival, and special actions (warp rings, buoys, switches) to determine the next stage.
Three well-known paths summarize most playthroughs:
- Easy route: Corneria → Meteo → Fichina → Sector X → Titania → Bolse → Venom
- Medium route: Corneria → Meteo → Katina → Solar → Macbeth → Bolse → Venom
- Hard route: Corneria → Sector Y → Aquas → Zoness → Sector Z → Area 6 → Venom II
Twenty-five total paths exist when you count minor variants (Katina warp from Meteo, Macbeth train shortcut, Sector Z failure dropping to Bolse, etc.). The route map visualizes every node.
Mission-by-Mission Reference
Act 1 — Lylat Entry
Corneria (Mission 1, Arwing)
Boss: Granga / Attack Carrier. Save Falco and fly through seven stone arches to unlock Sector Y; otherwise you proceed to Meteo. Medal: 150 hits, all wingmates alive.
Meteo (Mission 2, Arwing)
Boss: Meteo Crusher. Standard exit to Fichina; fly through all six warp rings for Katina. Medal: 200 hits.
Sector Y (Mission 2 alt, Arwing — all-range)
Boss: Shogun. Hard-route branch. Score below 100 hits → Katina; 100+ hits → Aquas. Medal: 150 hits.
Act 2 — Planets and Bases
Fichina (Mission 3, Landmaster)
Boss: Spyborg. Normal exit to Sector X; defend pillars until timer expires for Titania. Medal: 200 hits.
Katina (Mission 3 alt, Arwing)
Boss: Saucerer. Leads to Solar on medium paths. Medal: 150 hits.
Aquas (Mission 3 hard, Blue-Marine)
Boss: Bacoon. Hard route continues to Zoness. Medal: 200 hits.
Act 3 — Deep Space and Industrial Zones
Sector X (Mission 4, Arwing)
Boss: Spyborg (variant). Default → Titania; destroy secret hatch → Macbeth. Medal: 150 hits.
Solar (Mission 4 alt, Arwing)
Boss: Vulcain. Heat management stage leading to Macbeth. Medal: 100 hits.
Zoness (Mission 4 hard, Arwing)
Boss: Sarumarine. Stealth stage: destroy all 36 buoys undetected → Sector Z; failure → Macbeth. Medal: 250 hits (highest in game).
Titania (Mission 5, Landmaster)
Boss: Gorilla. Desert rescue leading to Bolse on easy paths. Medal: 150 hits.
Macbeth (Mission 5 alt, Arwing)
Boss: Mechbeth. Defeat boss normally → Bolse; hit eight switches plus track sign → Area 6 shortcut. Medal: 150 hits.
Act 4 — Assault on Andross
Sector Z (Mission 5 hard, Arwing)
Boss: Copperhead missiles. Protect Great Fox — all six missiles destroyed → Area 6; any miss → Bolse and normal ending path. Medal: 100 hits.
Bolse (Mission 6, Arwing)
Boss: Bolse Defense Outpost. Leads to normal Venom ending. Medal: 150 hits.
Area 6 (Mission 6 alt, Arwing — all-range)
Boss: Andross fleet. True-ending gateway to Venom II. Medal: 200 hits.
Final Boss Missions
Venom (Normal ending)
Golemech then Andross standard form. Normal credits roll. Medal: 150 hits.
Venom II (True ending)
Star Wolf fleet battle, then Andross true brain form. Extended ending cinematic. Medal: 200 hits.
Full stat tables appear on all stages and in mission data with vehicle types and exit summaries.
Walkthrough Tips by Priority
First clear: Follow the easy route. Ignore medals. Collect rings, rescue wingmates when convenient, and learn vehicle swaps on Fichina and Titania.
True ending: Study the true ending guide before starting. Hard route failures on Zoness or Sector Z send you to Macbeth or Bolse — resetting your ending.
Medal sweep: After mission select unlocks, farm stages using the all medals guide. Zoness and Area 6 demand the highest hit counts.
Boss preparation: Andross fights differ by ending. Read how to beat Andross before Venom or Venom II attempts.
Vehicles Summary
| Vehicle | Stages | Notes |
|---|---|---|
| Arwing | Most missions | Barrel roll, loop, charge shot |
| Landmaster | Fichina, Titania | Ground strafe, no roll |
| Blue-Marine | Aquas | Torpedoes, vertical depth |
Control details: vehicle controls.
Characters and Story Beats
Fox McCloud leads Peppy Hare, Falco Lombardi, and Slippy Toad with ROB 64 aboard Great Fox. Antagonists include Andross, his fleet commanders, and Star Wolf (Wolf, Leon, Pigma, Andrew). Character bios and rival history are on Star Fox team and villains pages.
After the Campaign
Unlock Expert Mode by earning medals on every stage. Jump to Battle Mode for 4v4 online play or Challenge Mode for Holoviewer logs. The embedded full walkthrough video above shows one complete medium-route clear with commentary-friendly pacing — pair it with this reference when you need exact routing conditions without scrubbing hours of footage.
Related Guides
Frequently Asked Questions
Sixteen unique stages exist across the Lylat System. A single playthrough visits seven of them depending on route choices, plus the final Venom or Venom II boss mission.
The easy route covers seven missions: Corneria, Meteo, Fichina, Sector X, Titania, Bolse, and Venom. It skips optional branches and reaches the normal ending fastest.
Two main endings: the normal Venom ending after Bolse, and the true Venom II ending after Area 6 on the hard route. Outro dialogue and boss forms differ between them.
Yes. Mission select unlocks after your first campaign clear, letting you practice any visited stage for medals without replaying the entire branch.
Star Wolf intercepts you on multiple routes, with mandatory fleet combat before the true ending on Venom II. Rival encounters vary depending on which stages you visited.
Follow the easy route walkthrough for the gentlest difficulty curve and introduction to all three vehicles across separate missions.
No. Routing conditions are identical in solo and co-op; both players share one branch state and hit counter.